![]() This is the first game that I've played in which you must actually watch out for your speed even in a straight line over uneven road surface. ![]() Practically you can loose grip when going over a bump with only one tire (or one side) which will make your car take a fatal turn and end up in the trees on the side of the road. In Richard Burns Rally, each wheel has its own weight, making it work individually depending on the terrain and road surface. ![]() The general body system present in most of the racing games is simplified by modeling the whole car as a single object in terms of mass, and therefore a wheel will lift off the ground when hitting a bump if enough force is generated to lift the whole car off the ground. After some hours of documenting myself and some good tips on where to search, I was able to catalog all the main features of the physics engine. And if you truly are a simulators fan, you probably don't consider physics as being some boring nonsense reserved for mad scientists. ![]() ![]() If you really want to understand why this rally game is so different and outstanding in terms of simulation, there is simply no other way but to go into the technical details. This is the first rally game that I have played in which I actually recognized and was able to apply the stuff that I learned from driving my car in real life. ![]()
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